WebGL Fluid Simulation. A very interesting and cool looking Chrome Experiment featuring WebGL fluid simulation.The fluid simulation is all GPU powered and comes in three resolutions: full, half and quarter. If you have a system to handle it on higher resolutions, it looks absolutely stunning. You have couple of options to chose from when it. One of the most popular methods for the simulation of particle-based fluids is Smoothed Particle Hydrodynamics (SPH), first developed by Gingold and Monaghan in 1977 for astrophysics simulations. Müller first applied this same technique to real-time fluid simulation for games, and SPH has since grown into the method of choice for simulators.